Another Direction for Storytelling
A big part of writing for me is being able to tell a story, however there are a number of other ways in which a story can be told, not just through words alone.
I love digital animation and 3D modelling, as well as photography, all of which can tell a story in their own way. The overall goal and enjoyment for me is being able to share a story with you all whatever medium it comes from.
There is another genre that I love and try to get involved in as much as I can when i’m not writing or creating, this is Gaming. I love to play games that intrigue me as a consumer and one that takes me on a journey. One of the key things I look for in a game is a complete story that has heart behind it and you are invested in playing through because you have a connection with the characters and what to see where their story goes. I look for something that can take me on an emotional adventure and drive me to carry on to the end. I would have a bit of an obsession for open world games where you can explore the terrain, collecting things as you go, giving you a sense of achievement.
This all ties back into the overarching message of this post, Storytelling. Games can often do such a great job of telling a story and bringing it to such a wide audience, something that has always intrigued me and maybe one day I may endeavour to create a game of my own, with its own in depth story line.
I am currently working my way through Ghost of Tsushima , created by Sucker Punch. It has a vast open world, all textured and animated to such a high quality with great levels of detail, immersing the consumer in the world of the Samurai . The story for me so far has been incredible, emotionally investing me into it and driving me on to complete every aspect the game has to offer.
One of the features in this game that I wouldn’t normally be overly interested in is Photo Mode, this comes into its own in this game due to the high fidelity of the graphics and the immense detail of the environments. With every photo another story can be told, however this time it is the consumer that is creating that story and able to share it with the world.
Here are a couple of shots that I have put together in Photo Mode to share with you all.
Ghost of Tsushima_Idyllic_Endeavour1
Ghost of Tsushima_Idyllic_Endeavour2
Idyllic Endeavour has always been about creativity across all genres and the ability to tell a story across all genres, which is why I wanted to share this post with you all today. There will be more posts like this in the future and depending on what people want, we may also have posts on other games talking about the story telling aspects of those games.
For each of the photos above, write a comment below as to what you think that image conveys in regards to a story.
I think it will be really interesting to see different peoples takes on the images. You can also comment below if you have played or want to play this game and discuss how you find the story (without spoilers :))
What do you think about storytelling across different mediums, any more effective than another?